This is a list of all the default NWN spells and abilities and some minor changes made to them compared to base NWN.
Any changes to TLK entries to include additional spellbooks will not be noted.
Major rewrites of spells will be under another page.
General changes
The TargetType will be updated to include Doors if Placeables are included (primarily damage dealing spells). Removing Placeables and Doors from spells may be problematic if used by scripts (Eg "Cast cure light wounds on this alter!" or "cast neutralise poison on this body placeable!").
Spells (Type: 1)
Abjuration
Spell | Change Made | Notes |
---|---|---|
Clarity | Spell School: Moved to Abjuration from Necromancy Counterspell: Added Charm Person | Moved to same spell school as Lesser Mind Blank and Mind Blank and to match the spell description. |
Dispel Magic | Updated description: No spell resistance and Large radius | |
Greater Dispelling | Updated description: No spell resistance and Large radius | |
Greater Spell Breach | Counterspell: added Globe of Invulnerability, Greater Spell Mantle | Mentioned in the spell description but not implemented |
Greater Spell Mantle | Counterspell: added Greater Spell Breach | Mentioned in the spell description but not implemented |
Mordenkainen's Disjunction | Updated description: Large radius | |
Resistance | Innate level set to 0 | Incorrectly was set to 1 |
Lesser Dispel | Description updated: Include Verbal, no spell resistance, and large radius Innate level in description updated to 2 Metamagic: Quicken added | All other dispel spells include Verbal, and NWN2 was updated to be the same. Makes sense! |
Mind Blank | Counterspell: Added Mass Charm Removed Hostile flag | Script needs fixing to remove more mind effects really - it's a level 8 spell! Should also make the list explicit. |
Remove Fear | Removed Hostile flag | |
Spell Mantle | Counterspell: added Breach and Greater Spell Breach | Mentioned in the spell description but not implemented, added both since obviously just Breach is a lower powered version anyway |
Wounding Whispers | Metamagic: Remove Empower, Maximize | Mistakenly given Empower and Mazimize, even though no spell effects can use it Note: Need to fix spell script so the damage shield is actually using randomised values each hit |
Conjuration
See also Overhaul Spells - Shadow Conjuration for the Shadow Conjuration/Greater Shadow Conjuration/Shades page.
Spell | Change Made | Notes |
---|---|---|
Neutralize Poison | Updated description to add that disease and ability score reductions are also removed | |
Vine Mine
| All made conjuration spell school as parent All made level 5 | Might want some buffs since these are not...great spells. Some bug fixes in the script too. |
Divination
Spell | Change Made | Notes |
---|---|---|
Find Traps | Innate Level 3 → 2 Metamagic: Removed Extend | Now matches spell description. Note Find Traps and Knock probably need a bit of rework, at least a check. The "Extend" Metamagic suggests it was once a duration spell. |
Identify | Innate level set to 1 | Incorrectly was set to 2 |
Legend Lore | Innate level 5 → 6 | Incorrectly was set to 5 Note compared to Identify this sucks, need to improve or probably lower Lores. |
Power Word, Kill | Counterspell: Added Death Ward | |
Power Word, Stun | Counterspell: Added Clarity |
Enchantment
Spell | Change Made | Notes |
---|---|---|
Bane | Change targeting to Harm Enemies only AI category changed to Harmful AOE (Discriminate) | |
Bless | Spell script: No longer focused on self | Makes it work like Bane |
Tasha's Hideous Laughter | Metamagic remove Empower, Maximise | These are not used for variable duration rolls Note: script needs some immunity check fixes |
War Cry | Hostile flag added Counterspell: Added Silence | Hostile flag since the game can apply Fear in an AOE |
Evocation
Spell | Change Made | Notes |
---|---|---|
Aura of Hellfire | Persistent AOE AI category | This is a rare creature only spell not tied to a spellbook |
Cloud of Bewilderment | Updated description: affects any creatures in the area if not immune to poison | |
Darkness | Hostile flag added Counterspell: Added Light | Spell script will need fixes for Spell Resistance checks. Checks "Immunity" only. Mmm. Just make it a normal ResistSpell check tbh. Game already bugs out with this quite a bit. |
Dirge | Set to 0 range (personal anyway), and not hostile. Also removed spell projectile. | Personal spell so some copy/paste mistake. |
Light | Counterspell: Added Darkness | Was missing but is in description |
Sound Burst | Metamagic: add Empower (had Maximise already) | Not adding Extend since the spell effect is "Instant" not "Temporary" which is just how D&D is sometimes. It'd also make the spell quite powerful for a level 2 AOE stun spell. May need description adjustments so the stun doesn't affect deaf/unable to hear people. |
Shelgarn's Persistent Blade | Metamagic: remove Empower, add Extend | |
Sunbeam | Metamagic: add Empower (had Maximise already) | Missing metamagic. |
Word of Faith | Added Somatic component which appeared to be missing Fixed visual targeting (discriminate, only affects allies) |
Illusion
Spell | Change Made | Notes |
---|---|---|
Ethereal Visage | Component added: Somatic | Was missing Somatic but was in description and fits other similar spells |
Necromancy
Spell | Change Made | Notes |
---|---|---|
Inflict Minor Wounds Inflict Light Wounds Inflict Moderate Wounds Inflict Serious Wounds | AI Category changed to Harmful Touch from nothing | Will help some AI stuff |
Ray of Enfeeblement | Counterspell: Added Bull's Strength Metamagic: Silent removed Description: Changed to "Maximum of +5" and Negative as the descriptor | Somatic only, plus counterspell wasn't added. |
Scare | Metmagic: Silent added Counterspell: Added Remove Fear | Has verbal components and fixed counterspell that was mentioned |
Transmutation
Spell | Change Made | Notes |
---|---|---|
Aura of Vitality | Range: Touch → Short | As noted in the description. Note spell script also needs fixing (centres on caster anyway). This is how the 3E spell works: https://dndtools.org/spells/magic-of-faerun--20/aura-of-vitality--1732/ Transmutation All targets receive a +4 enhancement bonus to Strength, Dexterity, and Constitution scores. |
Awaken | Range: Touch → Self Valid Targets: Self, Item | Changed to self-targeting for ease of use. It just affects your animal companion after all. This needs some scripted fixes toa llow Maximize to work too. |
Balagarn's Iron Horn | Changed from Enchantment to Transmutation Marked as Hostile AI category changed from AOE Discriminate to AOE Indiscriminate | It was obviously meant to be Transmutation since the PnP is Transmutation. Probably copy/paste error. Things we might want to do to improve it is change it from a personal circle to a close ranged cone, ala Burning Hands style. Better since can not hit allies then. |
Battletide | Removed Hostile flag Removed projectile (personal only) AI category changed to Persistent AOE | Minor fixes |
Knock | Metamagic changed to Quicken/Silent instead of Quicken/Still | No somatic component only verbal so this makes more sense. |
Polymorph Self | Innate spell level of subspells 3 → 4 Subspells added relevant metamagic (just in case we need a reference for it) | Minor fix to the level, mainly may affect opposing counter spells or spellcraft checks |
Stone to Flesh | Metamagic: Remove extend | Not needed metamagic |
Ultravision | Metamagic: Added Quicken | Just was missing metamagic |
General
Note no default game spells are General, although might move a few to it - not that it'll fix anything but keeps things standardised.
Spell | Change Made | Notes |
---|---|---|
Spell Abilities / Monster Abilities (Type: 2)
These are several here which are Druid or Shifter abilities. Most Shifter Polymorph abilities should be usually separated from the spells because:
- Spells which have metamagic can have it applied to the unlimited use versions added for the Polymorph
- Caster level / DC is messy when it's the same as a usual spell not specifically for the Shifter/Druid
Although TBH it's not that overpowered to leave them in.
Epic Spells are being left as these in case Bioware ever used them on creatures. Toolset may clean the spells off if not left as creature spells.
Name | Subtype | Change Made | Notes |
---|---|---|---|
Captivating Song | Monster Ability | Spell School changed to General Personal (0) range from 20M Marked as hostile AI category changed to AOE Discriminate | |
Epic Spell: Epic Mage Armour | Epic Spell | School changed to Conjuration (For what it's worth) | |
Epic Spell: Greater Ruin | Epic Spell | Added Hostile flag | |
Epic Spell: Epic Warding | Epic Spell | Removed Hostile flag AI Category changed to "Protection Self" Range changed to 0 | |
Extract Brain | Monster Ability | Removed "master" of this spell | Messed up some GetHasSpell queries |
Fire Stream (Shifter, Azer Chieftain) | Polymorph Ability | Removed erroneous metamagic, changed to General spell school | |
Gaze, Petrification | Monster Ability | Copied settings from other Gaze abilities: Range: 20M → 8M Somatic component added Allow target area AI category updated to AOE Indiscriminate Spell targeting info updated to match | Seems a copy/paste mistake, taken most settings from other Gaze (cone) attacks |
Gaze, Petrification (Shifter version) | Polymorph Ability | As above | Some errors as above. |
Invisibility (Shifter - Spectre/Kobold form) | Polymorph Ability | Removed erroneous metamagic, added Invisibility Purge as counterspell | |
Illithid Mind Blast (Monster version) | Monster Ability | Updated description to match effects Spell school set to General Updated icon | |
Psionic Charm Monster | Monster Ability | Updated description to match effects Changed target flags/made cone AOE Spell school set to General Updated icon Remove concentration | Script also needs a few fixes (like the eGaze changing constantly in mixed PC/NPC environments) |
Psionic Inertial Barrier (Monster and Shifter) | Monster Ability | Updated description to match effects Spell school set to General Updated icon (Although better would be to recolour a spell icon (eg Mage Armour) to yellow to make it easier to see. | This is a good thing: We should make all the monster versions the same as the shifter versions really. Or at least make them work better for non-shifters if used as a NPC. |
Psionic Mind Blast (Monster version) | Monster Ability | Updated description to match effects Changed target flags/made cone AOE Spell school set to General Updated icon | |
Psionic Mass Concussion (Monster version) | Monster Ability | Updated description to match effects Removed erroneous metamagic flags Fixed target flags Spell school set to General Updated icon | |
Psionic Mind Blast Personal (Monster version) | Monster Ability | Updated description to match effects Fixed target flags (self only) Spell school set to General Updated icon Components updated to Somatic only (from just Verbal) to match other Psionic abilities | Was "Psionic Mind Blast 10m radius" which itself was wrong - it's a 15 meter radius! Perfect candidate for the new Psychic damage type |
Shadowblend | Monster Ability | Updated description to match effects Fixed target flags (self only) and range (0M) Spell school set to General Updated icon (really needs a new one) Added AI Category: Protection (Self) | Left with no components. |
Feat Spells (Type: 3)
Several things moved to this. It stops them being in the Toolset which clears up that list massively. Give them the feat if they need it.
Name | Subtype | Change Made | Notes |
---|---|---|---|
Blinding Speed | General | Remove Concentration Remove hostile flag Fix AI Category (Self Enchantment) Type changed to Feat Spell School changed to General | No idea why it has Concentration or the Hostile flag. Might not affect it but better left as this. |
Death Domain, Negative Plane Avatar | Domain | Changed to Feat category and General spell school AI Category changed to Summon (although probably needs feat version changed too) | Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead) |
Deathless Master Touch | Class | Remove Verbal component Type changed to Feat Spell School changed to General | |
Divine Might | General | Range changed to Personal | As per feat (only affects self) |
Divine Shield | General | Range changed to Personal | As per feat (only affects self) |
Dragon Breath (Red Dragon Disciple) | Class | Range changed from Touch to Close (8M) Changed to Feat category and General spell school Removed unneeded metamagic | Better range because 10M cone and the AOE display helps target for players |
Imbue Arrow | Class | Type changed to Feat from Creature Power Target creatures, doors, placeables and ground (fireball arrow after all) Removed Verbal component left Somatic Spell School changed to General AI category changed to Harmful AOE (indiscriminate) | Script changes would benefit the fireball effect being, well, a fireball that can damage allies potentially. |
Oath of Wrath | Class | Type changed to Feat from Spell Removed targeting items Spell School set to General | |
Protection Domain, Divine Protection | Domain | Changed to Feat category and General spell school | Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead) |
Strength Domain, Divine Strength | Domain | Changed to Feat category and General spell school | Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead) |
Trickery Domain, Divine Trickery | Domain | Changed to Feat category and General spell school | Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead) |
War Domain, Battle Mastery | Domain | Changed to Feat category and General spell school | Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead) |
Other (Type: 4)
Generally items, anything else not to be listed in the toolset like cutscene only or cheat-cast only stuff.
Also can apply to polymorph-only Shifter spells, which is useful for hiding these odd ones from the toolset.
Name | Subtype | Change Made | Notes |
---|---|---|---|
Rogue's Cunning | Item Spell | Type changed to Other (Item ability) from Spell | Seems originally was going to be a spell potentially so just a Bioware mistake. Unlikely to affect any NPC content. |
Disabled
These were removed due to addition of spellbooks.
Name | Class | Notes |
---|---|---|
Sleep | Harper | |
Invisibility | Harper | |
Cat's Grace | Harper | |
Eagle's Splendor | Harper | |
Golem Slam | Monster | Bit broken may disable/remove need to check if it is used by anything possibly a HotU special monster |