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Game Description

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single Creature, 15ft Radius
Duration: 1 Turn / Level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No

The caster brings into being a zone of invisibility that instantly makes every creature within range are rendered invisible, including to each other. Those that leave the sphere are visible once more and new creatures entering the area do not become invisible.

Affected creatures (other than the recipient) who attack negate the invisibility only for themselves. If the spell recipient attacks, the invisibility sphere ends along with their invisibility.

Changes from Base NWN

The invisibility is applied for the first 6 seconds but not after (much less OP) and the caster gets the invisibility linked to the AOE effect, meaning if it is removed from them the AOE ends too.

Function and Notes

Scripts:

  • Spell script: op_s_invissph.nss
  • Enter script: op_s_invisspha.nss
  • Exit script: op_s_invissphb.nss

Existing castings of the spell are removed on cast. The script links the AOE to the invisibility on the person cast upon so the AOE is removed if they attack.

The AOE OnEnter script stops working after 6 seconds (time set as a timer on the person it is cast on).

3E Description

https://www.dandwiki.com/wiki/3e_SRD:Invisibility_Sphere

Invisibility Sphere
Illusion (Glamer)
Level: 	Brd 3, Sor/Wiz 3
Components: 	V, S, M
Casting time: 	1 action
Range: 	Personal or touch
Area: 	10-ft. radius sphere around the creature or object touched
Duration: 	10 minutes/level (D)
Saving Throw: 	None or Will negates (harmless, object)
Spell Resistance: 	No or Yes (harmless, object)

All creatures within 10 feet of the recipient vanish from sight, even from darkvision. If the creatures are carrying gear, the gear vanishes, too.

Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible, such as a trailing rope.

The subjects are not magically silenced, and certain other conditions can render the recipients detectable (such as stepping in a puddle). The invisibility ends for a subject if he or she attacks any creature. For purposes of this spell, an "attack" includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character's perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. If the subject attacks directly it immediately becomes visible along with all its gear. Note that spells such that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.

Those affected by this spell cannot see each other but can see themselves. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible. Affected creatures (other than the recipient) who attack negate the invisibility only for themselves. If the spell recipient attacks, the invisibility sphere ends. 


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