Introduction
The iprp_meleecost.2da is used for Enhancement Bonus and Armor Class bonus cost calculation.
Structure
Column | Value | Purpose | |
---|---|---|---|
1 | Row No. | Integer | Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion. |
2 | Name | Integer | A StringRef for the name of the item property. (The name of the item property is usually the spell name followed by the caster level in parentheses.) |
3 | Label | Text | The name of the bonus, for the reference of the human reader. Usually numeric. |
4 | Value | Integer | An actual bonus this property adds to the items. |
5 | Cost | Float | A number which is used to calculate the total item cost. |
6 | VFX | Integer | ? |