Controls the weight decrease % amounts available to add on items directly, eg a Short Sword weighing 80% of it's base weight.
Usage
This is used for the item weight decrease property only, container weight decreases (of everything in the container) is a different property using IPRP_REDCOST.
Additional Values
You could certainly add more values such as 90% or 50% or similar. Not sure how accurate the float values can be however.
2da Columns
Column Label | Example | Valid Values | Description and Notes |
---|---|---|---|
Name | 1627 | Dialog.tlk string reference | The TLK entries are 1626 is "80% of Weight". |
Label | 60% | Human readable string | Unused by the game |
Cost | 0.5 | Float | See parent page on how costs are calculated |
Value | 0.2 | Float | The weight percentage modifier. Weights inside are multiplied by this amount, so 0.4 would be 40% weight. |
2da Contents
2DA V2.0 Name Label Cost Value 0 **** Random 0 0 1 1626 80% 0.1 0.8 2 1627 60% 0.2 0.6 3 1628 40% 0.3 0.4 4 1629 20% 0.5 0.2 5 1630 10% 1 0.1