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Controls the weight decrease % amounts available to add on items directly, eg a Short Sword weighing 80% of it's base weight.

Usage

This is used for the item weight decrease property only, container weight decreases (of everything in the container) is a different property using IPRP_REDCOST.

Additional Values

You could certainly add more values such as 90% or 50% or similar. Not sure how accurate the float values can be however.

2da Columns

Column LabelExample

Valid Values

Description and Notes
Name1627Dialog.tlk string reference

The TLK entries are 1626 is "80% of Weight".

Label60%Human readable stringUnused by the game
Cost0.5FloatSee parent page on how costs are calculated
Value0.2FloatThe weight percentage modifier. Weights inside are multiplied by this amount, so 0.4 would be 40% weight.

2da Contents

2DA V2.0                          
                                  
           Name   Label    Cost   Value
0          ****   Random   0      0
1          1626   80%      0.1    0.8
2          1627   60%      0.2    0.6
3          1628   40%      0.3    0.4
4          1629   20%      0.5    0.2
5          1630   10%      1      0.1



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