Page tree
Skip to end of metadata
Go to start of metadata

Feats are used for a variety of purposes:

  • Engine-coded bonuses and stat changes (eg: Skill Focus: Lore, Spell Focus, etc.)
  • Active feats tied to engine things (eg: Knockdown)
  • Active feats tied to spells.2da entries (eg; Wildshape)
  • Non-active feats used for script checks (eg; Animal Domain Feat affecting Summon Monster spells)

Cut Feats

There are some lines in the feats.2da file that are dummied out - for a variety of reasons. Some removed lines are just gone (and do nothing to the engine inherantly) wihle .

Cut Weapons / Skills / Favoured Enemies? - Not likely functional

Lines 81, 86, 119, 124, 157 and 162 seem to refer to 2 weapons that were removed from the game. It's now in NWN:EE not necessary to reuse these lines anyway see Unhardcoded Feats below.

Lines 176 and 191 seem to be part of the Skill Focus range of feats. However skills.2da doesn't have any blanked lines, so likely was cut early on and likely does nothing at all.

Lines 282, 283, and possibly 287 and 288 look like they were going to add more racial types and associated Favoured Enemies. However it it is unlikely these lines do anything since racialtypes.2da has dummied out lines saying to not use them...engine issues eh?

Cut Valid Feats from Cut Classes

There are several feats related to the removed classes in classes.2da. No idea why the feats were cut given some coding was left in place for them - might be Monk didn't need the bonuses and the Eye of Gruumsh was just not as good as further Barbarian levels, or it was just rushed - they appear to be "lost" Shadows of Undrentide classes, and never finished up for Hordes of the Underdark. The Community Patch Project readds these. There are dialog.tlk lines for them which is where this information is taken from.

The effects of all the feats being present isn't confirmed - some are linked to ruleset.2da lines which implies heavily they are though (mostly the Shou bonuses).

Class Eye of Gruumsh information for reference:

 Click here to expand...

Blinding Spittle
Type of Feat: Class
Prerequisite: Eye of Gruumsh level 4.
Specifics: At 4th level, an Eye of Gruumsh can launch blinding spittle at any opponent within 20 feet. Using a ranged touch attack (at a -4 penalty), he spits his stomach acid into the target's eyes. An opponent who fails a Reflex save (DC 10 + eye of Gruumsh level + eye of Gruumsh's Constitution bonus) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don't have eyes or don't depend on vision.  Blinding spittle is usable 2/day at 4th level and 4/day at 7th level.
Use: Combat Mode.
(PRESTIGE CLASS)
Worshipers of the Orc deity Gruumsh that have put out their own right eye in a bloody and painful ritual. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world.
The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it.
Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style

- Hit Die: d12
- Proficiencies: Simple and Martial Weapons, Light, and Medium Armor Proficiency, Shields
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Chaotic evil, choatic neutral, or neutral evil.
Race: Half-Orc or Orc
Feats: Exotic Weapon Proficiency (Double Axe), Weapon Focus (Double Axe).
Base Attack Bonus: +6

ABILITIES:

Level
1: Blind-Fight.
 Command the Horde
 Rage 1/day.
2. Swing Blindly - The character's rage's become more powerful granting a +4 strength bonus, while also suffering a -4 armor bonus while raging.
3: Ritual Scarring - Through frequent disfiguration of his own skin, the eye of Gruumsh gains a +1 natural armor bonus.
4: Blinding Spittle - The character can spit their stomach acid into a target's eyes 2/day.
 Rage 2/day.
5: Blindsight - The character gains blindsight in a 5 foot radius.
6: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +2.
7: Blinding Spittle 4/day.
8: Blindsight 10 foot radius.
 Rage 3/day.
9: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +3.
10: Sight of Gruumsh - The character gains a +2 morale bonus on all saving throws.

Class Shou Disciple for reference:

 Click here to expand...

Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.

- Hit Die: d10
- Proficiencies: Martial and Monk Weapons, Light Armor Proficiency.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Feats: Dodge, Improved Unarmed Strike, Weapon Focus (Unarmed Strike)
Base Attack Bonus: +3
Skills: Tumble 4 ranks
Base Reflex Save: +2

ABILITIES:

Level
1: Shou Disciple Dodge Bonus +1 (replaces the normal +1 dodge feat bonus).
 Unarmed Strike - The character deals 1d6 of unarmed damage. A Shou disciple with levels in the monk class will use the better of the two damage ranges, or the unarmed damage calculated by combining his Shou disciple and monk levels and using the unarmed damage of a monk of the resulting level if it produces a better result.
 Wearing light armor does not interfere with any of the Shou disciple's class abilities, but shields and medium or heavy armor do.
2: Unarmed Strike - The character deals 1d8 of unarmed damage.
 Shou Disciple Dodge Bonus +2
 Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse and Weapon Specialization.
3: Unarmed Strike - The character deals 1d10 of unarmed damage.
 Martial Flurry (light) - The character gains the ability to use any light melee weapon for his flurry of blows.
4: Shou Disciple Dodge Bonus +3
 Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse and Weapon Specialization.
5: Unarmed Strike - The character deals 2d6 of unarmed damage.
 Martial Flurry (any) - The character gains the ability to use any melee weapon for his flurry of blows.

The specific lines and some information are below. Green means a hardcoded line that likely could be re-added and used for for that class line (or even another class).

IDFeat NameHardcoded effect?Description
480Blinding SpittleNo - would be spell script anyway

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 4.

Specifics: At 4th level, an Eye of Gruumsh can launch blinding spittle at any opponent within 20 feet. Using a ranged touch attack (at a -4 penalty), he spits his stomach acid into the target's eyes. An opponent who fails a Reflex save (DC 10 + eye of Gruumsh level + eye of Gruumsh's Constitution bonus) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don't have eyes or don't depend on vision.  Blinding spittle is usable 2/day at 4th level and 4/day at 7th level.

Use: Combat Mode.

481Blinding Spittle 2No - would be spell script anywayAs above. Expands uses presumably? May not work correctly.
482Command the HordeNo - would be spell script anyway

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 1.

Specifics: At 1st level, the Eye of Gruumsh may grant a +2 morale bonus on Will saving throws to any nongood orcs or half-orcs with Hit Dice lower than his character level within 30 feet. The effect lasts for 1 hour per eye of Gruumsh level.

Use: Combat Mode.

483Swing BlindlyNo - would be spell script change anyway

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 2.

Specifics: At 2nd level, the Eye of Gruumsh's rage ability becomes more powerful at the cost of lower defenses. The character gains an additional +4 bonus to his strength score while raging, while his armor class penalty increases to -4.

Use: Combat Mode.

484Ritual ScarringUnknown - does it apply the bonus? No ruleset.2da line for it needs testing.

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 3.

Specifics: Through frequent disfiguration of his own skin, the eye of Gruumsh gains a +1 natural armor bonus at 3rd level. This bonus increases by +1 for every three eye of Gruumsh levels gained thereafter.

Use: Automatic.

485Blindsight 5 FeetLooks to be in according to ruleset.2da

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 5.

Specifics: At 5th level, the Eye of Gruumsh gains blindsight in a 5 foot radius. Using hearing the eye of Gruumsh maneuvers and fights as well as a sighted creature. Invisibility and darkness are irrelevant within this range. The eye of Gruumsh does not need to make Spot or Listen checks to notice creatures within range of his blindsight ability.

Use: Automatic.

486Blindsight 10 FeetLooks to be in according to ruleset.2da

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 8.

Specifics: At 8th level, the Eye of Gruumsh gains blindsight in a 10 foot radius. Using hearing the eye of Gruumsh maneuvers and fights as well as a sighted creature. Invisibility and darkness are irrelevant within this range. The eye of Gruumsh does not need to make Spot or Listen checks to notice creatures within range of his blindsight ability.

Use: Automatic.

487Sight of GruumshUnknown - does it apply the bonus? No ruleset.2da line for it so may not work and needs testing

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 10.

Specifics: At 10th level, the Eye of Gruumsh sees the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws from then on.

Use: Automatic.

489Dodge Bonus + 2Looks to be in according to ruleset.2da

Type of Feat: Class

Prerequisite: Shou Disciple level 2.

Specifics: Shou disciples are highly trained at dodging blows, giving the Shou disciple a +2 dodge bonus for his Dodge feat at 2nd level . A condition that makes the Shou disciple lose his Dexiterity bonus to armor class also makes him lose this dodge bonus.

Use: Automatic.

866Martial Flurry (light)Unknown but should be present in the engine

Type of Feat: Class

Prerequisite: Shou Disciple level 3.

Specifics: At 3rd level, a Shou disciple gains the ability to use any light melee weapon for his flurry of blows, not just Kamas.

Use: Combat Mode.

899Martial Flurry (any)Unknown but should be present in the engine

Type of Feat: Class

Prerequisite: Shou Disciple level 5.

Specifics: At 5th level, a Shou disciple may use any melee weapon for his flurry of blows.

Use: Combat Mode.

1031Dodge Bonus + 3Looks to be in according to ruleset.2da

Type of Feat: Class

Prerequisite: Shou Disciple level 4.

Specifics: Shou disciples are highly trained at dodging blows, giving the Shou disciple a +3 dodge bonus for his Dodge feat at 4th level . A condition that makes the Shou disciple lose his Dexiterity bonus to armor class also makes him lose this dodge bonus.

Use: Automatic.

 Click here to expand...

feat.2da lines from Community Patch Project:

480     FEAT_EYE_OF_GRUUMSH_BLINDING_SPITTLE             110691   110692        ife_X1GFSPen       ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    108       481         0.5       2            ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_BLINDING_SPITTLE             5                 ****          ****       ****            ****       ****          0            1           
481     FEAT_EYE_OF_GRUUMSH_BLINDING_SPITTLE_2           110691   110692        ife_X1GFSPen       ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    108       ****        0.5       4            ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_BLINDING_SPITTLE_2           5                 ****          ****       ****            ****       ****          0            1           
482     FEAT_EYE_OF_GRUUMSH_COMMAND_THE_HORDE            110693   110694        ife_barbrage       ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    109       ****        0.5       ****         ****         1            ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_COMMAND_THE_HORDE            5                 ****          ****       ****            ****       ****          0            1           
483     FEAT_EYE_OF_GRUUMSH_SWING_BLINDLY                110695   110696        ife_X1BliFig       ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_SWING_BLINDLY                2                 ****          ****       ****            ****       ****          0            1           
484     FEAT_EYE_OF_GRUUMSH_RITUAL_SCARRING              110697   110698        ife_X1Blood        ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_RITUAL_SCARRING              3                 ****          ****       ****            ****       ****          0            1           
485     FEAT_BLINDSIGHT_5_FEET                           110699   110700        ife_x2blindsigh    ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      486         0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_BLINDSIGHT_5_FEET                           3                 ****          ****       ****            ****       ****          0            1           
486     FEAT_BLINDSIGHT_10_FEET                          110701   110702        ife_x2blindsigh    ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      488         0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_BLINDSIGHT_10_FEET                          3                 ****          ****       ****            ****       ****          0            1           
487     FEAT_EYE_OF_GRUUMSH_SIGHT_OF_GRUUMSH             110703   110704        ife_gruumsh        ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_SIGHT_OF_GRUUMSH             3                 ****          ****       ****            ****       ****          0            1           
489     FEAT_SHOU_DISCIPLE_DODGE_2                       110711   110712        ife_dodge          ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_SHOU_DISCIPLE_DODGE_2                       3                 ****          ****       ****            ****       ****          0            1           
866     FEAT_SHOU_DISCIPLE_MARTIAL_FLURRY_LIGHT          110715   110716        ife_flurry         ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      899         1         ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_SHOU_DISCIPLE_MARTIAL_FLURRY_LIGHT          2                 ****          ****       ****            ****       ****          0            1           
899     FEAT_SHOU_DISCIPLE_MARTIAL_FLURRY_ANY            110717   110718        ife_flurry         ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        1         ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_SHOU_DISCIPLE_MARTIAL_FLURRY_ANY            2                 ****          ****       ****            ****       ****          0            1           
1031    FEAT_SHOU_DISCIPLE_DODGE_3                       110713   110714        ife_dodge          ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_SHOU_DISCIPLE_DODGE_3                       3                 ****          ****       ****            ****       ****          0            1           

Hardcoded Feats

There are a huge number of hardcoded feats, too many to list here. Some have some of their effects decoupled partially in ruleset.2da. It is not recommended to use these lines if replacing large portions of the feat.2da file.

They will be listed on another page.

Unhardcoded Feats

There are a number of changes in NWN:EE that allow some feats to be decoupled from the engine. The main ones are for Weapon Focus and similar feats; see baseitems.2da for more information since these now have new columns to refer to this 2da.

2da Contents

To follow.

  • No labels