domains.2da defines the Domains available to the classes.2da classes that have the PickDomains column as 1.
NPCs and Domains
A quick note that NPCs cannot have domains setup in the toolset, but can have them GFF edited in validly (although this needs fully testing). They can have the feats given to them however.
They still get the bonus spell slots since this is coded into the class (at least for Clerics).
Functionality
This 2da file defines the options available to players. 3E rules are not wholly adhered too, instead:
- Clerics get a bonus spell slot every level
- That slot can be used for any spell unlike 3E when they can be only used for domain spells
- Note: This departure makes the cleric generally a lot more powerful
- The domains usually grant 2 to 5 spells, not a new spell per level
- These new spells can be memorised as many times as the player wants
- They can be of any level (including level 0 if you add the column) - you can for instance have Time Stop granted to a level 1 spell slot if you so wished
- Note: This departure makes the cleric generally a lot more powerful if they have access to decent spells from their domain. Healing domain clerics can cast a lot of Heal spells per day!
- All domains grant a feat
- Active powers are granted as usable feats
In NWN:EE you can have more than one class take domains. You can't specify what domains each class can take, all of them will be open (although you could do something sneaky like validate each level up and regress the level if they choose "invalid" options). They should apply separately to each class, thus each classes spellbook could get different domain spells. Not sure what happens if they have the same active feat, likely nothing special.
- Further testing is needed if you have domains on a non-cleric style class (eg; those who learn spells) whether or not this can do strange things or not.
The 3E domains included in the game can be read up on this wiki; most are distinctly different from the Bioware efforts.
- Air Domain
- Animal Domain
- Death Domain
- Destruction Domain
- Earth Domain
- Evil Domain
- Fire Domain
- Good Domain
- Healing Domain
- Knowledge Domain
- Magic Domain
- Plant Domain
- Protection Domain
- Strength Domain
- Sun Domain
- Travel Domain
- Trickery Domain
- War Domain
- Water Domain
Cut Content
There are 3 blanked out lines, which are the missing domains from 3E, Chaos, Law and Luck.
While Luck has a weird power and the spells listed for it might have been hard to use (although it at least got an icon!), the Law and Chaos domains appear to have been left out purely because the game hasn't got "Protection from Chaos" or similar spells, even though it is evident at one point they were fully planned.
Given that Evil and Good domains have not used Protection from Alignment as a spell, it's confusing though. They even get different effects (ie; turning different monsters) than the usual +1 caster level.
Below some of the remaining TLK files and other references are noted.
ID Line | Name TLK | Name Text | Description TLK + Text | Feat TLK Title + Text | Icon | Domain 3E Information | Notes |
---|---|---|---|---|---|---|---|
2 | 5612 | Chaos | Missing | Missing | Missing | See above - not sure why removed. Not much remains so probably removed early on. | |
11 | 5621 | Law | Missing | Missing | Missing | See above - not sure why removed. Not much remains so probably removed early on. | |
12 | 5622 | Luck | 6292 Luck Domain Clerics who take the Luck domain are able to cast the spells Sphere of Chaos and Bestow Curse with additional control and extra effects. Domain Special Ability and Bonus Spells Divine Luck: Mastery of the Sphere of Chaos and Bestow Curse spells. The cleric gains access to the following spells at the specified spell level: Sphere of Chaos (5). | 5949 Law Domain Powers | id_luck | Sphere of Chaos was removed from the game at some point. It would have been spells.2da line 170, and even has an icon - Baldurs Gate and 2E, it probably would have been of a similar "random" effects in an area. - but the spell description has been removed. Since it is a level 5 spell, and was present inThe "additional control" and "extra effects" presumably would have been a boost to the power of it (maybe removal of it affecting allies or similar). Original power was a lot more tabletop applicable as well: Granted Power: The character gains the power of good fortune, which is usable once per day. This extraordinary ability allows the character to reroll one roll that the character has just made. The character must take the result of the reroll, even if it’s worse than the original roll. |
2da Columns
Column Name | Example Contents | Valid Values | Description and Notes |
---|---|---|---|
Label | DEATH | Text | Human readable name, unused by the game |
Name | 5613 | Dialog.tlk reference | The title of the domain as shown in the game character levelup screens |
Description | 6296 | Dialog.tlk reference | The description of the domain as shown in the game character levelup screens |
Icon | ID_DEATH | Icon file resref | Icon file to use for the domain |
Level_1 Level_2 Level_3 Level_4 Level_5 Level_6 Level_7 Level_8 Level_9 | 127 | spells.2da line reference or **** for none | Grants access to this spell at the given level to memorise. See Functionality for more information. Level_0 isn't usable since the game engine requires domain spells to be level 1+, the column can be added and they appear and can be put into the spellbook but they're not memorised or usable. |
GrantedFeat | 310 | feat.2da line reference (unknown if **** is valid) | The feat to grant on selecting this domain. Since domains themselves are not part of the character sheet it keeps a reference available. Note previous to GetDomain the feat was the only way to get what domain a PC had. |
CastableFeat | 1 | 1 for castable, 0 for not castable | If the feat gives an active property, like Death Domains bonus ability, "negative plane avatar", gets done through the active feat. |
2da Contents
2DA V2.0 Label Name Description Icon Level_1 Level_2 Level_3 Level_4 Level_5 Level_6 Level_7 Level_8 Level_9 GrantedFeat CastableFeat 0 AIR 5610 6276 ID_AIR **** **** 11 **** **** 14 **** **** **** 311 0 1 ANIMAL 5611 6278 ID_ANIMAL **** 13 186 **** 130 **** **** **** **** 312 0 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 DEATH 5613 6296 ID_DEATH **** **** **** 127 52 **** **** **** **** 310 1 4 DESTRUCTION 5614 6279 ID_DESTRUCT **** **** 171 **** **** 0 **** **** **** 313 0 5 EARTH 5615 6280 ID_EARTH **** **** **** 172 369 **** **** **** **** 314 0 6 EVIL 5616 6281 ID_EVIL 371 **** 370 **** 52 **** **** **** **** 315 0 7 FIRE 5617 6282 ID_FIRE **** **** **** 191 369 **** **** **** **** 316 0 8 GOOD 5618 6283 ID_GOOD **** **** **** 172 96 **** **** **** **** 317 0 9 HEALING 5619 6284 ID_HEALING **** 35 **** **** 79 **** **** **** **** 318 0 10 KNOWLEDGE 5620 6285 ID_KNOWLEDGE 86 93 20 186 **** 376 **** **** **** 319 0 11 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 12 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 13 MAGIC 5623 6286 ID_MAGIC 102 115 370 172 368 **** **** **** **** 320 0 14 PLANT 5624 6287 ID_PLANT **** 3 **** **** **** **** 364 **** **** 321 0 15 PROTECTION 5625 6295 ID_PROTECTION **** **** **** 119 369 **** **** **** **** 308 1 16 STRENGTH 5626 6294 ID_STRENGTH **** **** 42 **** 172 **** **** **** **** 307 1 17 SUN 5627 6288 ID_SUN **** 156 **** **** **** **** 183 **** **** 322 0 18 TRAVEL 5628 6289 ID_TRAVEL 53 192 62 166 78 **** **** **** **** 323 0 19 TRICKERY 5629 6290 ID_TRICKERY **** 90 92 **** 88 **** **** **** **** 324 1 20 WAR 5630 6293 ID_WAR **** 13 **** **** **** **** 372 **** **** 306 1 21 WATER 5631 6291 ID_WATER **** **** 129 **** 368 **** **** **** **** 325 0