domains.2da defines the Domains available to the classes.2da classes that have the PickDomains column as 1.

NPCs and Domains

A quick note that NPCs cannot have domains setup in the toolset, but can have them GFF edited in validly (although this needs fully testing). They can have the feats given to them however.

They still get the bonus spell slots since this is coded into the class (at least for Clerics).

Functionality

This 2da file defines the options available to players. 3E rules are not wholly adhered too, instead:

  • Clerics get a bonus spell slot every level
    • That slot can be used for any spell unlike 3E when they can be only used for domain spells
    • Note: This departure makes the cleric generally a lot more powerful
  • The domains usually grant 2 to 5 spells, not a new spell per level
    • These new spells can be memorised as many times as the player wants
    • They can be of any level (including level 0 if you add the column) - you can for instance have Time Stop granted to a level 1 spell slot if you so wished
    • Note: This departure makes the cleric generally a lot more powerful if they have access to decent spells from their domain. Healing domain clerics can cast a lot of Heal spells per day!
  • All domains grant a feat
    • Active powers are granted as usable feats

In NWN:EE you can have more than one class take domains. You can't specify what domains each class can take, all of them will be open (although you could do something sneaky like validate each level up and regress the level if they choose "invalid" options). They should apply separately to each class, thus each classes spellbook could get different domain spells. Not sure what happens if they have the same active feat, likely nothing special.

  • Further testing is needed if you have domains on a non-cleric style class (eg; those who learn spells) whether or not this can do strange things or not.

The 3E domains included in the game can be read up on this wiki; most are distinctly different from the Bioware efforts.

Cut Content

There are 3 blanked out lines, which are the missing domains from 3E, Chaos, Law and Luck.

While Luck has a weird power and the spells listed for it might have been hard to use (although it at least got an icon!), the Law and Chaos domains appear to have been left out purely because the game hasn't got "Protection from Chaos" or similar spells, even though it is evident at one point they were fully planned.

Given that Evil and Good domains have not used Protection from Alignment as a spell, it's confusing though. They even get different effects (ie; turning different monsters) than the usual +1 caster level.

Below some of the remaining TLK files and other references are noted.

ID LineName TLKName TextDescription TLK + TextFeat TLK Title + TextIconDomain 3E InformationNotes
25612ChaosMissingMissingMissing

Chaos Domain

See above - not sure why removed. Not much remains so probably removed early on.
115621LawMissingMissingMissing

Law Domain

See above - not sure why removed. Not much remains so probably removed early on.
125622Luck

6292

Luck Domain

Clerics who take the Luck domain are able to cast the spells Sphere of Chaos and Bestow Curse with additional control and extra effects.

Domain Special Ability and Bonus Spells

Divine Luck: Mastery of the Sphere of Chaos and Bestow Curse spells.

The cleric gains access to the following spells at the specified spell level: Sphere of Chaos (5).

5949

Law Domain Powers

id_luck

Luck Domain

Sphere of Chaos was removed from the game at some point. It would have been spells.2da line 170, and even has an icon - - but the spell description has been removed. Since it is a level 5 spell, and was present in Baldurs Gate and 2E, it probably would have been of a similar "random" effects in an area.

The "additional control" and "extra effects" presumably would have been a boost to the power of it (maybe removal of it affecting allies or similar).

Original power was a lot more tabletop applicable as well:

Granted Power: The character gains the power of good fortune, which is usable once per day. This extraordinary ability allows the character to reroll one roll that the character has just made. The character must take the result of the reroll, even if it’s worse than the original roll.

2da Columns

Column NameExample ContentsValid ValuesDescription and Notes
LabelDEATHTextHuman readable name, unused by the game
Name5613Dialog.tlk referenceThe title of the domain as shown in the game character levelup screens
Description6296Dialog.tlk referenceThe description of the domain as shown in the game character levelup screens
IconID_DEATHIcon file resrefIcon file to use for the domain

Level_1

Level_2

Level_3

Level_4

Level_5

Level_6

Level_7

Level_8

Level_9

127spells.2da line reference or **** for none

Grants access to this spell at the given level to memorise. See Functionality for more information.

Level_0 isn't usable since the game engine requires domain spells to be level 1+, the column can be added and they appear and can be put into the spellbook but they're not memorised or usable.

GrantedFeat310feat.2da line reference (unknown if **** is valid)The feat to grant on selecting this domain. Since domains themselves are not part of the character sheet it keeps a reference available. Note previous to GetDomain the feat was the only way to get what domain a PC had.
CastableFeat11 for castable, 0 for not castableIf the feat gives an active property, like Death Domains bonus ability, "negative plane avatar", gets done through the active feat.

2da Contents

2DA V2.0                                                                                                                                                                             
                                                                                                                                                                                     
           Label         Name   Description   Icon            Level_1   Level_2   Level_3   Level_4   Level_5   Level_6   Level_7   Level_8   Level_9   GrantedFeat   CastableFeat   
                                                                                                                                                                                     
0          AIR           5610   6276          ID_AIR          ****      ****      11        ****      ****      14        ****      ****      ****      311           0              
1          ANIMAL        5611   6278          ID_ANIMAL       ****      13        186       ****      130       ****      ****      ****      ****      312           0              
2          ****          ****   ****          ****            ****      ****      ****      ****      ****      ****      ****      ****      ****      ****          ****           
3          DEATH         5613   6296          ID_DEATH        ****      ****      ****      127       52        ****      ****      ****      ****      310           1              
4          DESTRUCTION   5614   6279          ID_DESTRUCT     ****      ****      171       ****      ****      0         ****      ****      ****      313           0              
5          EARTH         5615   6280          ID_EARTH        ****      ****      ****      172       369       ****      ****      ****      ****      314           0              
6          EVIL          5616   6281          ID_EVIL         371       ****      370       ****      52        ****      ****      ****      ****      315           0              
7          FIRE          5617   6282          ID_FIRE         ****      ****      ****      191       369       ****      ****      ****      ****      316           0              
8          GOOD          5618   6283          ID_GOOD         ****      ****      ****      172       96        ****      ****      ****      ****      317           0              
9          HEALING       5619   6284          ID_HEALING      ****      35        ****      ****      79        ****      ****      ****      ****      318           0              
10         KNOWLEDGE     5620   6285          ID_KNOWLEDGE    86        93        20        186       ****      376       ****      ****      ****      319           0              
11         ****          ****   ****          ****            ****      ****      ****      ****      ****      ****      ****      ****      ****      ****          ****           
12         ****          ****   ****          ****            ****      ****      ****      ****      ****      ****      ****      ****      ****      ****          ****           
13         MAGIC         5623   6286          ID_MAGIC        102       115       370       172       368       ****      ****      ****      ****      320           0              
14         PLANT         5624   6287          ID_PLANT        ****      3         ****      ****      ****      ****      364       ****      ****      321           0              
15         PROTECTION    5625   6295          ID_PROTECTION   ****      ****      ****      119       369       ****      ****      ****      ****      308           1              
16         STRENGTH      5626   6294          ID_STRENGTH     ****      ****      42        ****      172       ****      ****      ****      ****      307           1              
17         SUN           5627   6288          ID_SUN          ****      156       ****      ****      ****      ****      183       ****      ****      322           0              
18         TRAVEL        5628   6289          ID_TRAVEL       53        192       62        166       78        ****      ****      ****      ****      323           0              
19         TRICKERY      5629   6290          ID_TRICKERY     ****      90        92        ****      88        ****      ****      ****      ****      324           1              
20         WAR           5630   6293          ID_WAR          ****      13        ****      ****      ****      ****      372       ****      ****      306           1              
21         WATER         5631   6291          ID_WATER        ****      ****      129       ****      368       ****      ****      ****      ****      325           0              




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