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This section deals with Project Q v4 (Qv4) which is currently under slow development.

Downloads

The latest version of Project Q IV can be downloaded from Project Q IV | The Neverwinter Vault

GitHub

Project Q IV has a GitHub Repository - Project Q Workflow Tracker - used for tracking workflow and progress as Qv4 is developed. Eventually, when the first public release is made available, it will be used by end-users to submit bug reports regarding Qv4 content. 

Licenses and Permissions

Project Q IV is Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. (C) Wizards of the Coast LLC.

Project Q IV is released under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license. Under the terms of this license, you are free to:

  • Adapt -- remix, transform, and build upon the material

Under the following conditions:

  • Attribution -- You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

  • NonCommercial -- You may not use the material for commercial purpose. 

  • ShareAlike -- If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.

The terms of this license do not require any PW Admin to distribute their Module or Module Code under the CC license. These terms apply only to the custom content from Project Q IV that is redistributed through NWSYNC or other sharing methods. Any PW Admin is free to use and redistribute Project Q IV content using whatever method is best suited to their needs. 

Custom Content Creators who agree to allow their content to be published as part of Project Q IV agree that said content shall be released under the CC BY-NC-SA 4.0 license and that they have the right to grant this permission. They further agree that this permission, once given, 
cannot be revoked.

The End User agrees to indemnify and hold harmless the Project Q Team and its respective members from any and all claims, actions, suits, procedures, costs, expenses, damages and liabilities, including attorney’s fees, arising out of their usage of Project Q IV content in their personal projects, modules, and Persistent Worlds. 

Mission Statement

Project Q was originally created to provide the community with high-quality art assets for Neverwinter Nights by upgrading existing base game art assets and providing all new art assets for builders, offering a compact and more visually uniform alternative to the Community Expansion Pack (CEP). As Project Q developed and team members came and went, it drifted away from this mission, placing more emphasis on quantity rather than quality. 

Project Q IV is a reaffirmation of the original Project Q mission, that being:

  1. To provide an artistically cohesive collection of high-quality art assets to the Neverwinter Nights Community by updating and reskinning base game art assets and by providing all new, original art assets.
  2. To limit updates and reskins of base game assets to only those necessary to facilitate the artistic cohesiveness of Project Q.
  3. To provide a package that is compatible with the Community Expansion Pack (CEP), Beamdog's HDD Pack, and Project Overhaul (a community led effort to update base game assets to modern standards).  

Backward Compatibility

Project Q IV is a significant overhaul of Project Q that is not backward compatible with prior versions of Project Q. Content that is not up to par with the Project Q standards of quality has been removed, as has content that has been deemed as overly redundant (i.e., bloat). Furthermore, numerous models have been completely remodeled, retextured, and rescaled to better suit the artistic styling of content incorporated into the base game art assets by Beamdog. Lastly, the type of content included in Qv4 is designed to be of a more generic type, suitable for use in any module design wishing to embrace the "Dark Ages" theme of Project Q's art assets.

Rather than overwrite previous versions of Project Q, all Q IV installation files use the "Q4_" prefix, allowing both versions of Project Q to coexist on the same system. There is no need to upgrade modules built using a previous version of Project Q, unless the builder so desires (which would require significant work on their part).

The Project Q Team

In the past, Project Q was developed by a team of community members. The team was fluid, rotating through a large number of members, with each new incarnation of the team smaller than the last. Each member brought their own set of goals and standards, which often times were either incompatible with other members' goals or quality standards. Rather than deal with this, Qv4 has NO team. The continued development of Project Q will be solely under my purview, ensuring the artistic continuity of the project. This is not to say that I won't enlist assistance when needed, only that I have found working in groups to be counterintuitive and counterproductive due to personality conflicts, stylistic incompatibility, and real-life constraints.

Content Requests and Compatibility Requests (UPDATED 5/1/2022)

Please don't send me emails or messages requesting that this project from the Neverwinter Vault be merged into Project Q. Please don't send me unsolicited content. In the past, the Project Q Team received many such requests and found the process of adding such content (evaluation >> author permission >> upgrading to standard) to be quite tedious and laborious. Furthermore, there were many cases when content submitted as an "original work" moved through the process, only to find that it was content ripped from another game without permission. I have neither the time nor the desire to fall down that rabbit hole again.

Please don't send me emails or messages requesting that Q IV for be made compatible with other projects. Like you, I have real-life obligations and neither the time nor the inclination to do the deep dive necessary to make Q IV compatible with every hot new project. Project Q is not meant to be an all-inclusive project like CEP - I leave that lofty ambition to the CEP 2 and CEP 3 teams. As for the CPP: AFAIK, the latest version of the CPP is no longer under development nor up to date with the latest version of NWN EE. Lastly, IF I come across a project that I know is compatible with Q IV without modification to either it or Q IV, I will note it on the Compatible Project page of this wiki.

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