Page tree
Skip to end of metadata
Go to start of metadata

The effects of many feats are hardcoded into the engine. Some were decoupled in NWN:EE and will be noted as such or have ruleset.2da items so the ability can be altered or balanced differently (but not at it's core altered entirely).

Categories of feat:

  • Hardcoded Active - Is a hardcoded active ability such as FEAT_KNOCKDOWN. May be tied to a particular class line as well or alter effects if used by a PC or NPC.
  • Hardcoded Passive - Has a hardcoded in-game effect such as +1 AC from FEAT_DODGE. May be tied to a particular class line as well or alter effects if used by a PC or NPC.
  • Hardcoded Other - Has a hardcoded in-game change but no direct passive bonus as such, and may be referred to specially, such as Metamagic feats.
  • Scripted Ability - Linked to a spells.2da entry and thus entirely scripted
  • Partially Scripted Ability - Linked to a spells.2da entry but has some hardcoded elements (eg; uses/day of Turn Undead or Bard Song)
  • Thematic/Script Only - Does nothing, is there for helping the PC understand their race or class, or only checked for in scripts.

feat.2da

To follow.

  • No labels