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There are some lines in the feats.2da file that are dummied out - for a variety of reasons. Some removed lines are just gone (and do nothing to the engine inherently) while others are actually working lines according to ruleset.2da/intuition and modding them back in is possible.

Cut Weapons / Skills / Favoured Enemies? - Not likely functional

Lines 81, 86, 119, 124, 157 and 162 seem to refer to 2 weapons that were removed from the game (ie; the various weapon feats, although they likely didn't work). It's now in NWN:EE not necessary to reuse these lines anyway see Unhardcoded Feats section of feat.2da.

  • baseitems.2da lists a deleted Repeater Crossbow (Crossbow that can fire more often) and a Nunchaku (Monk weapon). Models still remain in the game, albeit unknown how usable they are (and new ranged weapons seem to be impossible to add).

Lines 176 and 191 seem to be part of the Skill Focus range of feats. However skills.2da doesn't have any blanked lines, and the two cut icons were for Poison and Repair, two odd choices that don't fit the alphabetical nature of the feats fully.

Lines 282, 283, and possibly 287 and 288 look like they were going to add more racial types and associated Favoured Enemies. However it it is unlikely these lines do anything since racialtypes.2da has dummied out lines saying to not use them...engine issues eh? (from racialtypes.2da - these are likely when Outsiders had 5 racial types - Lawful, Neutral, Good, Chaotic and Evil for some reason).

Cut Valid Feats from Cut Classes

There are several feats related to the removed classes in classes.2da. No idea why the feats were cut given some coding was left in place for them - might be Monk "Shou Disciple" didn't need the bonuses and the Half-Orc Barbarian focused "Eye of Gruumsh" was just not as good as further Barbarian levels, or it was just rushed - they appear to be "lost" Shadows of Undrentide classes, and never finished up for Hordes of the Underdark. The Community Patch Project readds these. There are dialog.tlk lines for them which is where this information is taken from.

The effects of all the feats being present isn't confirmed - some are linked to ruleset.2da lines which implies heavily they are though (mostly the Shou bonuses).

Class Eye of Gruumsh information for reference:

 Click here to expand...

Blinding Spittle
Type of Feat: Class
Prerequisite: Eye of Gruumsh level 4.
Specifics: At 4th level, an Eye of Gruumsh can launch blinding spittle at any opponent within 20 feet. Using a ranged touch attack (at a -4 penalty), he spits his stomach acid into the target's eyes. An opponent who fails a Reflex save (DC 10 + eye of Gruumsh level + eye of Gruumsh's Constitution bonus) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don't have eyes or don't depend on vision.  Blinding spittle is usable 2/day at 4th level and 4/day at 7th level.
Use: Combat Mode.
(PRESTIGE CLASS)
Worshipers of the Orc deity Gruumsh that have put out their own right eye in a bloody and painful ritual. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world.
The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it.
Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style

- Hit Die: d12
- Proficiencies: Simple and Martial Weapons, Light, and Medium Armor Proficiency, Shields
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Chaotic evil, choatic neutral, or neutral evil.
Race: Half-Orc or Orc
Feats: Exotic Weapon Proficiency (Double Axe), Weapon Focus (Double Axe).
Base Attack Bonus: +6

ABILITIES:

Level
1: Blind-Fight.
 Command the Horde
 Rage 1/day.
2. Swing Blindly - The character's rage's become more powerful granting a +4 strength bonus, while also suffering a -4 armor bonus while raging.
3: Ritual Scarring - Through frequent disfiguration of his own skin, the eye of Gruumsh gains a +1 natural armor bonus.
4: Blinding Spittle - The character can spit their stomach acid into a target's eyes 2/day.
 Rage 2/day.
5: Blindsight - The character gains blindsight in a 5 foot radius.
6: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +2.
7: Blinding Spittle 4/day.
8: Blindsight 10 foot radius.
 Rage 3/day.
9: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +3.
10: Sight of Gruumsh - The character gains a +2 morale bonus on all saving throws.

Class Shou Disciple for reference:

 Click here to expand...

Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.

- Hit Die: d10
- Proficiencies: Martial and Monk Weapons, Light Armor Proficiency.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Feats: Dodge, Improved Unarmed Strike, Weapon Focus (Unarmed Strike)
Base Attack Bonus: +3
Skills: Tumble 4 ranks
Base Reflex Save: +2

ABILITIES:

Level
1: Shou Disciple Dodge Bonus +1 (replaces the normal +1 dodge feat bonus).
 Unarmed Strike - The character deals 1d6 of unarmed damage. A Shou disciple with levels in the monk class will use the better of the two damage ranges, or the unarmed damage calculated by combining his Shou disciple and monk levels and using the unarmed damage of a monk of the resulting level if it produces a better result.
 Wearing light armor does not interfere with any of the Shou disciple's class abilities, but shields and medium or heavy armor do.
2: Unarmed Strike - The character deals 1d8 of unarmed damage.
 Shou Disciple Dodge Bonus +2
 Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse and Weapon Specialization.
3: Unarmed Strike - The character deals 1d10 of unarmed damage.
 Martial Flurry (light) - The character gains the ability to use any light melee weapon for his flurry of blows.
4: Shou Disciple Dodge Bonus +3
 Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse and Weapon Specialization.
5: Unarmed Strike - The character deals 2d6 of unarmed damage.
 Martial Flurry (any) - The character gains the ability to use any melee weapon for his flurry of blows.

The specific lines and some information are below. Green means a hardcoded line that likely could be re-added and used for for that class line (or even another class).

IDFeat NameHardcoded effect?Description
480Blinding SpittleNo - would be spell script anyway

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 4.

Specifics: At 4th level, an Eye of Gruumsh can launch blinding spittle at any opponent within 20 feet. Using a ranged touch attack (at a -4 penalty), he spits his stomach acid into the target's eyes. An opponent who fails a Reflex save (DC 10 + eye of Gruumsh level + eye of Gruumsh's Constitution bonus) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don't have eyes or don't depend on vision.  Blinding spittle is usable 2/day at 4th level and 4/day at 7th level.

Use: Combat Mode.

481Blinding Spittle 2No - would be spell script anywayAs above. Expands uses presumably? May not work correctly.
482Command the HordeNo - would be spell script anyway

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 1.

Specifics: At 1st level, the Eye of Gruumsh may grant a +2 morale bonus on Will saving throws to any nongood orcs or half-orcs with Hit Dice lower than his character level within 30 feet. The effect lasts for 1 hour per eye of Gruumsh level.

Use: Combat Mode.

483Swing BlindlyNo - would be spell script change anyway

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 2.

Specifics: At 2nd level, the Eye of Gruumsh's rage ability becomes more powerful at the cost of lower defenses. The character gains an additional +4 bonus to his strength score while raging, while his armor class penalty increases to -4.

Use: Combat Mode.

484Ritual Scarring

Unknown - does it apply the bonus? No ruleset.2da line for it needs testing.

Note in NWN:EE we can just use the cls_stat_ option to apply this properly.

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 3.

Specifics: Through frequent disfiguration of his own skin, the eye of Gruumsh gains a +1 natural armor bonus at 3rd level. This bonus increases by +1 for every three eye of Gruumsh levels gained thereafter.

Use: Automatic.

485Blindsight 5 FeetLooks to be in according to ruleset.2da

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 5.

Specifics: At 5th level, the Eye of Gruumsh gains blindsight in a 5 foot radius. Using hearing the eye of Gruumsh maneuvers and fights as well as a sighted creature. Invisibility and darkness are irrelevant within this range. The eye of Gruumsh does not need to make Spot or Listen checks to notice creatures within range of his blindsight ability.

Use: Automatic.

486Blindsight 10 FeetLooks to be in according to ruleset.2da

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 8.

Specifics: At 8th level, the Eye of Gruumsh gains blindsight in a 10 foot radius. Using hearing the eye of Gruumsh maneuvers and fights as well as a sighted creature. Invisibility and darkness are irrelevant within this range. The eye of Gruumsh does not need to make Spot or Listen checks to notice creatures within range of his blindsight ability.

Use: Automatic.

487Sight of Gruumsh

Unknown - does it apply the bonus? No ruleset.2da line for it so may not work and needs testing

Note we cannot apply this stat using cls_stat_ options.

Type of Feat: Class

Prerequisite: Eye of Gruumsh level 10.

Specifics: At 10th level, the Eye of Gruumsh sees the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws from then on.

Use: Automatic.

489Dodge Bonus + 2Looks to be in according to ruleset.2da

Type of Feat: Class

Prerequisite: Shou Disciple level 2.

Specifics: Shou disciples are highly trained at dodging blows, giving the Shou disciple a +2 dodge bonus for his Dodge feat at 2nd level . A condition that makes the Shou disciple lose his Dexiterity bonus to armor class also makes him lose this dodge bonus.

Use: Automatic.

866Martial Flurry (light)Unknown but should be present in the engine

Type of Feat: Class

Prerequisite: Shou Disciple level 3.

Specifics: At 3rd level, a Shou disciple gains the ability to use any light melee weapon for his flurry of blows, not just Kamas.

Use: Combat Mode.

899Martial Flurry (any)Unknown but should be present in the engine

Type of Feat: Class

Prerequisite: Shou Disciple level 5.

Specifics: At 5th level, a Shou disciple may use any melee weapon for his flurry of blows.

Use: Combat Mode.

1031Dodge Bonus + 3Looks to be in according to ruleset.2da

Type of Feat: Class

Prerequisite: Shou Disciple level 4.

Specifics: Shou disciples are highly trained at dodging blows, giving the Shou disciple a +3 dodge bonus for his Dodge feat at 4th level . A condition that makes the Shou disciple lose his Dexiterity bonus to armor class also makes him lose this dodge bonus.

Use: Automatic.

 Click here to expand...

feat.2da lines from Community Patch Project:

480     FEAT_EYE_OF_GRUUMSH_BLINDING_SPITTLE             110691   110692        ife_X1GFSPen       ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    108       481         0.5       2            ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_BLINDING_SPITTLE             5                 ****          ****       ****            ****       ****          0            1           
481     FEAT_EYE_OF_GRUUMSH_BLINDING_SPITTLE_2           110691   110692        ife_X1GFSPen       ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    108       ****        0.5       4            ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_BLINDING_SPITTLE_2           5                 ****          ****       ****            ****       ****          0            1           
482     FEAT_EYE_OF_GRUUMSH_COMMAND_THE_HORDE            110693   110694        ife_barbrage       ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    109       ****        0.5       ****         ****         1            ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_COMMAND_THE_HORDE            5                 ****          ****       ****            ****       ****          0            1           
483     FEAT_EYE_OF_GRUUMSH_SWING_BLINDLY                110695   110696        ife_X1BliFig       ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_SWING_BLINDLY                2                 ****          ****       ****            ****       ****          0            1           
484     FEAT_EYE_OF_GRUUMSH_RITUAL_SCARRING              110697   110698        ife_X1Blood        ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_RITUAL_SCARRING              3                 ****          ****       ****            ****       ****          0            1           
485     FEAT_BLINDSIGHT_5_FEET                           110699   110700        ife_x2blindsigh    ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      486         0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_BLINDSIGHT_5_FEET                           3                 ****          ****       ****            ****       ****          0            1           
486     FEAT_BLINDSIGHT_10_FEET                          110701   110702        ife_x2blindsigh    ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      488         0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_BLINDSIGHT_10_FEET                          3                 ****          ****       ****            ****       ****          0            1           
487     FEAT_EYE_OF_GRUUMSH_SIGHT_OF_GRUUMSH             110703   110704        ife_gruumsh        ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_EYE_OF_GRUUMSH_SIGHT_OF_GRUUMSH             3                 ****          ****       ****            ****       ****          0            1           
489     FEAT_SHOU_DISCIPLE_DODGE_2                       110711   110712        ife_dodge          ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_SHOU_DISCIPLE_DODGE_2                       3                 ****          ****       ****            ****       ****          0            1           
866     FEAT_SHOU_DISCIPLE_MARTIAL_FLURRY_LIGHT          110715   110716        ife_flurry         ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      899         1         ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_SHOU_DISCIPLE_MARTIAL_FLURRY_LIGHT          2                 ****          ****       ****            ****       ****          0            1           
899     FEAT_SHOU_DISCIPLE_MARTIAL_FLURRY_ANY            110717   110718        ife_flurry         ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        1         ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_SHOU_DISCIPLE_MARTIAL_FLURRY_ANY            2                 ****          ****       ****            ****       ****          0            1           
1031    FEAT_SHOU_DISCIPLE_DODGE_3                       110713   110714        ife_dodge          ****             ****     ****     ****     ****     ****     ****     ****          ****          ****          0              0              0                  ****       ****    ****      ****        0.5       ****         ****         ****         ****         ****         ****         ****         ****         ****       ****               ****        ****                FEAT_SHOU_DISCIPLE_DODGE_3                       3                 ****          ****       ****            ****       ****          0            1           

Cut Feats

Some feats cut for unknown reasons, generally expansion feats, but either have placeholder icons or leftover 2da line references.

Note the cut weapons won't be listed here again for now, since they can be properly reintroduced if needed (although no ranged weapons can be added).

Any lines with pretty much 0 data have been ignored, since why bother saying they're cut if you can't explain what they might have been?

IDFeat NameRemains?Constant IDDescription3E DescriptionNotes
176Skill Focus: SomethingNone known


Lines 176 and 191 seem to be part of the Skill Focus range of feats. However skills.2da doesn't have any blanked lines, so likely was cut early on and likely does nothing at all.

Between Discipline (or a proper 3E skill, Disable Trap) and Heal alphabetically. From the 3E skills page, this could mean it was originally one of these:

There is also the possible option of non-3E skills Poison or Repair given the cut icons; see skills.2da

Anyones guess which one it would have been however.

191Skill Focus: SomethingNone known


Lines 176 and 191 seem to be part of the Skill Focus range of feats. However skills.2da doesn't have any blanked lines, so likely was cut early on and likely does nothing at all.

Between Spot and Taunt alphabetically. From the 3E skills page, this could mean it was originally Swim (which has never been implemented), or Tumble (before it was implemented in HotU).

There is also the possible option of non-3E skills Poison or Repair given the cut icons; see skills.2da

282Favoured EnemyNone known


Liked tied to deleted racialtypes.2da line 21, only reference "Og" ("Outsider: Good"?)
283Favoured EnemyNone known


Liked tied to deleted racialtypes.2da line 22, only reference "On" ("Outsider: Neutral"?)
287Favoured EnemyNone known


Liked tied to deleted racialtypes.2da line 26, only reference "Oc" ("Outsider: Chaotic"?)
288Favoured Enemy: SomethingNone known


Liked tied to deleted racialtypes.2da line 27, only reference "Ol" ("Outsider: Lawful"?)
298Detect EvilPlaceholders, no functionalitynaNone in the dialog.tlkhttps://www.dandwiki.com/wiki/3e_SRD:Detect_Evil

Linked to spell ID line 312 which has some references too - NW_S2_DetecEvil, label "Detect_Evil" etc.

Has feat icon "ife_spotevil" referenced.

Presumably cut reasonably early.

309Luck Domain PowerPlaceholders, no functionalityFEAT_LUCK_DOMAIN_POWER

6292

Luck Domain

Clerics who take the Luck domain are able to cast the spells Sphere of Chaos and Bestow Curse with additional control and extra effects.

Domain Special Ability and Bonus Spells

Divine Luck: Mastery of the Sphere of Chaos and Bestow Curse spells.

The cleric gains access to the following spells at the specified spell level: Sphere of Chaos (5).

n/aThere was never going to be an "active" feat for Luck, it is a shame it was not developed fully - there was an icon and suitable amounts of spells for it. See also: domains.2da
376SoU FeatsMark line


This appears to be the start of SoU feats so perhaps a line was left blank intentionally.
385Smooth TalkWorking if ruleset.2da is to be believedFEAT_SMOOTH_TALK

No in game description in dialog.tlk but the SMOOTH_TALK_PERSUADE_BONUS ruleset.2da entry is +4 and Smooth Talk is a Fearun 1st level only regional feat.

Smooth Talk

Your people rarely have to draw their weapons to deal with potential adversaries. There are few problems that you can't talk your way out of.

Prerequisite

Elf (Waterdeep), gloamingUND (Sphur Upra), gnome (Thesk), half-elf (Waterdeep), or human (Silverymoon, Thesk, Waterdeep),

Benefit

You take only a -5 penalty if you attempt a Diplomacy check as a full-round action.

Special

You may select this feat only as a 1st-level character. You may have only one regional feat.

Normal

A Diplomacy check usually requires at least 1 minute. You can attempt a rushed Diplomacy check as a full-round action, but you take a -10 penalty.

This can grant a bonus to persuasion with the ruleset.2da entry "SMOOTH_TALK_PERSUADE_BONUS"

There is however no tlk references to it.

Note while icon ife_x1mooth.tga does exist, it is a placeholder:

403Mercantile BackgroundWorking if ruleset.2da is to be believedFEAT_MERCANTILE_BACKGROUNDNo in game description in dialog.tlk but the MERCANTILE_BACKGROUND_APPRAISE_BONUS ruleset.2da entry is +2 and Mercantile Background is a Fearun 1st level only regional feat.Mercantile Background

You come from a wealthy family with numerous contacts in the trading costers and craft guilds of Faerun's bustling cities. You can get a good deal on almost anything you buy or sell.

Prerequisite

Dwarf (the Sword Coast or Underdark [Darklands]), gnome (Lantan or Underdark [Northdark]), halfling (Amn), or human (Amn, Lantan, Sembia, Shou Expatriate, Tashalar, Tharsult, Thesk, Turmish, the Vast, or Waterdeep),

Benefit

When you sell weapons, magic items, or other adventuring goods, you get 75% of the list price instead of 50%. Once per month, you can buy any single item at 75% of the offered price. You also receive an extra 300 gp to spend as you see fit during character creation.

Special

You may select this feat only as a 1st-level character. You may have only one regional feat.

This can grant a bonus to persuasion with the ruleset.2da entry "MERCANTILE_BACKGROUND_APPRAISE_BONUS"

No tlk references for the feat exist however.

+2 would be pretty bad, and either bumping it to +4 or having some special coding to detect it in the game would have been likely if it was made into a real feat.

Note while icon ife_x1merch.tga does exist it is a placeholder:

480 - 487, 489

866

899

1031

See Cut Classes aboveSometimes working!


Cut classes see further up.
905 - 908Sacred DefenseDeleted / now unused


Removed since the first feat, 904 "FEAT_SACRED_DEFESNSE_1", is only needed to apply the bonuses (which is based on the class Divine Champion).
981Epic Harper Scout

Unknown - Harper isn't Epic in the 3E rules

FEAT_EPIC_HARPER_SCOUT

Presumably Harper Scouts were tested at epic levels. May be this is recoverable?

Label is: FEAT_PRESTIGE_MASTER_CRAFTER_83633_83634

83522 is a valid TLK reference for "Epic Harper Scout" but 83543 was reused for "Leather Hide" so we won't know all the bonuses the epic version of the Harper would have got. However the below feats are tied to higher-than-level-5 and gives a clue.

Seems to have been cut reasonably late in development but before icons for it were created, since it still uses IR_X1_HARPER (ife_x2epharper doesn't exist).

991Master CrafterUnknown, but might have all been scripted.FEAT_PRESTIGE_MASTER_CRAFTER

83634

Type of Feat: Class

Prerequisite: Harper Scout level 10.

Specifics: At 10th level, the Harper Scout becomes a master of crafting. His indepth knowledge of the crafting skills and secret harper lore allows the character to craft powerful weapons and armor no other class has access to.

Use: Automatic (When using the craft skills)


Label is: FEAT_PRESTIGE_MASTER_CRAFTER_83633_83634

2 valid TLK references, and is a Harper level 10 feat. Bioware may have planned this as a Harper feat for post-level 5 but not got WotC permission, or it just wasn't great.

Doubtless would have been part of the HotU crafting skills and system.

Links to icon ife_X2MstCraft which is valid too:

Suggests it can be taken from level 10 up to level 28.

Not tested but it is very unlikely the engine did anything with it, it just probably hooked into the scripted crafting system.

992ScroungerUnknown, but might have all been scripted.FEAT_PRESTIGE_SCROUNGER

83636

Type of Feat: Class

Prerequisite: Harper Scout level 6.

Specifics: The harper scout's crafting skills continue to improve, he/she gets a +2 bonus on all Craft (armor, weapon, trap) checks. This improves by an additional +2 for every 2 levels past 6th.

Use: Automatic (When using the craft skills)


Label is: FEAT_PRESTIGE_SCROUNGER_83635_83636

2 valid TLK references, and is a Harper level 6 feat. Bioware may have planned this as a Harper feat for post-level 5 but not got WotC permission, or it just wasn't great.

Links to icon ife_X2MstCraft which is valid too:

Doubtless would have been part of the HotU crafting skills and system.

Suggests it can be taken from level 6 up to level 28.

Not tested but unlikely to inherantly increase skills, but could be scripted in easily enough.

Cut Icons

There are a large number of cut feat icons (ife) in the game, presumably either because they're placeholders, were made before icon lists were finalised, or temporary.

Note the "purple" icons are inherently very early development ones - all the feat icons are usually blue.

Icon NameIconTypeGuess of purpose
ife_ pointbl.tga

Replaced/oldOriginal "Point Blank Shot" icon (which is ife_pbshot.tga) in old "purple"
ife_adexterity.tga

Replaced/oldOriginal "Ambidexterity" icon (which is ife_ambidex.tga) in old "purple"
ife_armorprof.tga

Unused

Armor proficiency generic star icon, possibly used before the 3 new icons were created. Real icons are ife_armor_h.tga, ife_armor_l.tga, ife_armor_m.tga

ife_armorprofh.tga

Unused

Old Armor Proficiency: Heavy icon

ife_armorprofl.tga

Unused

Old Armor Proficiency: Light icon

ife_armorprofm.tga

Unused

Old Armor Proficiency: Medium icon

ife_barbar.tga

Unused

"Barbarian" feat icon, generic star, possibly each class was going to have such a "Feat" to describe their abilities somewhere (such as on a character sheet).

ife_barbrage.tga

Replaced/old

Barbarian Rage old feat, the proper one being ife_rage.tga

ife_bard.tga

Unused"Bard" feat icon, generic star, possibly each class was going to have such a "Feat" to describe their abilities somewhere (such as on a character sheet).
ife_class.tga

UnusedPerhaps used before proper class icons were introduced, as a way of selecting a class?
ife_combat.tga

Unused

"Combat" sounds rather generic, did actions also require "feats" at one stage of development?

ife_defarrows.tga

Replaced/old

Old "Deflect Arrows" icon, the real one being ife_defarrow.tga.

ife_domain.tga

Unused

Generic "domain" icon possibly used as a placeholder.

ife_druid.tga

Unused"Druid" feat icon, generic star, possibly each class was going to have such a "Feat" to describe their abilities somewhere (such as on a character sheet).
ife_elf.tga

Unused

"Elf" feat icon, possibly each race was going to have such a "Feat" to describe their abilities somewhere (such as on a character sheet).

ife_empow.tga

Replaced/oldOld "Empower Spell" temporary star. Real icon is called ife_empower.tga
ife_empspl.tga

Replaced/oldAnother old "Empower Spell" icon back from purple-pre-release stages of development.
ife_exotic.tga

Replaced/oldPresumably Exotic Weapon Proficiency, the real icon being ife_weppro_ex.tga
ife_extspl.tga

Replaced/oldOld "Extend Spell" purple icon, real icon is ife_extend.tga
ife_exturn.tga

Replaced/oldOld "Extra Turning", real icon ife_xturn.tga
ife_fabjure.tga

Unused

Spell Focus: Abjuration old purple icon - all spell focus feats currently use ife_foc_spel.tga

ife_faniemp.tga

Replaced/old

Skill Focus: Animal Empathy old purple icon - real icon is ife_foc_ani.tga







Many more to add
















SoU (x1)


ife_x1gfsdiv.tga

Placeholder and unused

Greater Spell Focus is most likely (Divination) implemented in HotU instead.

ife_x1gfsenc.tga

Placeholder and unused

Greater Spell Focus is most likely (Enchantment) implemented in HotU instead.

ife_x1gfsevc.tga

Placeholder and unusedGreater Spell Focus is most likely (Evocation) implemented in HotU instead.
ife_x1gfsill.tga

Placeholder and unusedGreater Spell Focus is most likely (Illusion) implemented in HotU instead.
ife_x1gfsnec.tga

Placeholder and unusedGreater Spell Focus is most likely (Necromancy) implemented in HotU instead.
ife_x1gfstra.tga

Placeholder and unusedGreater Spell Focus is most likely (Transmutation) implemented in HotU instead.
ife_x1merch.tga

Placeholder and unused

Mercantile Background feat placeholder icon, see notes on cut feat above - actually can be reimplemented (although needs a new icon).

ife_x1smooth.tga

Placeholder and unused

Smooth Talk feat placeholder icon, see notes on cut feat above - actually can be reimplemented (although needs a new icon).

HotU (x2)

It appears Blackguard and Assassin may have actually been planned for HotU and were ported over to SoU, since there are several icons referencing their base (non-Epic) spells and powers.

Shifter is missing some feats such as Beast Shape and Magical Beast Shape but only the placeholder icons remain.

ife_x2beastshp.tga

Placeholder and unused

"Beast Shape" feat for Shifter. No other remains it seems.

ife_x2damrd2.tga

Placeholder and unusedRed Dragon Disciple: Damage Reduction 2, but instead the game uses ife_X2DamRd1 for all 3 of the feats.
ife_x2damrd3.tga

Placeholder and unusedRed Dragon Disciple: Damage Reduction 3, but instead the game uses ife_X2DamRd1 for all 3 of the feats.
ife_x2dragnshp.tga

Placeholder and unused"Dragon Shape" for Shifter. No other remains it seems.
ife_x2gwshp.tga

Placeholder and unused"Greater Wildshape" - this isn't used but "ife_x2gwshp1/2/3/4" is used instead
ife_x2imwwatt.tga

Placeholder and unusedImproved "wwatt" indeed. What is this?
ife_x2magbstshp.tga

Placeholder and unused"Magical Beast Shape" feat for Shifter. No other remains it seems.
ife_x2poissav1.tga

Placeholder and unused

Possibly "Posion Saving" for Blackguard related to their Epic defence against poisons, however it uses the icon ife_X1PoisSav instead.

ife_x2smgood.tga

Placeholder and unused.

Possibly "Epic Smite Good" for Blackground, but never needed? Original smite good uses ife_X1SmGood.

ife_x2spbulstr.tga

Placeholder and unused.

"Bulls Strength" spell for Blackguard, the feat uses is_BullStr however.

ife_x2spcontag.tga

Placeholder and unused."Contagion" spell for Blackguard, the feat uses is_Contagion however.
ife_x2spdark.tga

Placeholder and unused.

"Darkness" spell for Assassin, the feat uses is_Darkness however.

ife_x2spdrkbls.tga

Placeholder and unused."Dark Blessing" spell for Blackguard, the feat uses ife_X1SpDrkBls however.
ife_x2spgstvis.tga

Placeholder and unused."Ghostly Visage" spell for Assassin, the feat uses is_GhostVis however.
ife_x2sphellball.tga

Placeholder and old icon

"Hellball" spell, uses ife_x2sphellhal.tga however.

ife_x2spincrwo.tga

Placeholder and unused."Inflict Critical Wounds" spell for Blackguard, uses is_X1InfCri however.
ife_x2spinltwo.tga

Placeholder and unused.

"Inflict Light Wounds" spell, unused by the game. Possibly Blackguard was going to have this.

ife_x2spinmowo.tga

Placeholder and unused.

"Inflict Moderate Wounds" spell, unused by the game. Possibly Blackguard was going to have this.

ife_x2_spinsewo.tga

Placeholder and unused.

"Influct Serious Wounds" spell for Blackguard, uses is_X1InfSer however.

ife_x2spinvis1.tga

Placeholder and unused.

"Invisibility" spell for Assassin, uses is_Invisib however.

ife_x2spinvis2.tga

Placeholder and unused.

"Improved Invisibility" spell for Assassin, uses is_ImpInvis however.

ife_x2spmumds.tga

Placeholder and old icon

"Mummy Dust" spell, uses ife_x2spmumdst.,tga however.

ife_x2undshp.tga

Placeholder and unused."Undead Shape" feat for Shifter. No other remains it seems.
ife_x2wshpdkin.tga

Placeholder and unused."Wild Shape Dragon Kin"? perhaps? probably for Shifter. No other remains it seems.
ife_x2wymshpgld.tga

Placeholder and unused."Wyrmling Shape Gold"? perhaps? probably for Shifter or Druid. No other remains it seems.
ife_x2wymshpred.tga

Placeholder and unused."Wyrmling Shape Red"? perhaps? probably for Shifter or Druid. No other remains it seems.


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