This is a list of all the default NWN spells and abilities and some minor changes made to them compared to base NWN.
Any changes to TLK entries to include additional spellbooks will not be noted.
Major rewrites of spells will be under another page.
| Spell | Change Made | Notes |
|---|---|---|
| Resistance | Innate level set to 0 | Incorrectly was set to 1 |
| Lesser Dispel | Description updated: Include Verbal Innate level in description updated to 2 Metamagic: Quicken added | All other dispel spells include Verbal, and NWN2 was updated to be the same. Makes sense! |
| Wounding Whispers | Metamagic: Remove Extend | Mistakenly given Extend even though no effects that use it |
| Spell | Change Made | Notes |
|---|---|---|
Vine Mine
| All made conjuration spell school as parent All made level 5 | Might want some buffs since these are not...great spells. Some bug fixes in the script too. |
| Spell | Change Made | Notes |
|---|---|---|
| Find Traps | Innate Level 3 → 2 Metamagic: Removed Extend | Now matches spell description. Note Find Traps and Knock probably need a bit of rework, at least a check. The "Extend" Metamagic suggests it was once a duration spell. |
| Identify | Innate level set to 1 | Incorrectly was set to 2 |
| Legend Lore | Innate level 5 → 6 | Incorrectly was set to 5 Note compared to Identify this sucks, need to improve or probably lower Lores. |
| Spell | Change Made | Notes |
|---|---|---|
| Bane | Change targeting to Harm Enemies only AI category changed to Harmful AOE (Discriminate) | |
| Bless | Spell script: No longer focused on self | Makes it work like Bane |
| Tasha's Hideous Laughter | Metamagic remove Empower, Maximise | These are not used for variable duration rolls Note: script needs some immunity check fixes |
| Spell | Change Made | Notes |
|---|---|---|
| Dirge | Set to 0 range (personal anyway), and not hostile. Also removed spell projectile. | Personal spell so some copy/paste mistake. |
| Light | Counterspell: Added Darkness | Was missing but is in description |
| Sound Burst | Metamagic: add Empower (had Maximise already) | Not adding Extend since the spell effect is "Instant" not "Temporary" which is just how D&D is sometimes. It'd also make the spell quite powerful for a level 2 AOE stun spell. May need description adjustments so the stun doesn't affect deaf/unable to hear people. |
| Shelgarn's Persistent Blade | Metamagic: remove Empower, add Extend | |
| Sunbeam | Metamagic: add Empower (had Maximise already) | Missing metamagic. |
| Spell | Change Made | Notes |
|---|---|---|
| Ethereal Visage | Component added: Somatic | Was missing Somatic but was in description and fits other similar spells |
| Spell | Change Made | Notes |
|---|---|---|
Inflict Minor Wounds Inflict Light Wounds Inflict Moderate Wounds Inflict Serious Wounds | AI Category changed to Harmful Touch from nothing | Will help some AI stuff |
| Ray of Enfeeblement | Counterspell: Added Bull's Strength Metamagic: Silent removed Description: Changed to "Maximum of +5" and Negative as the descriptor | Somatic only, plus counterspell wasn't added. |
| Scare | Metmagic: Silent added Counterspell: Added Remove Fear | Has verbal components and fixed counterspell that was mentioned |
| Spell | Change Made | Notes |
|---|---|---|
| Aura of Vitality | Range: Touch → Short | As noted in the description. Note spell script also needs fixing (centres on caster anyway). This is how the 3E spell works: https://dndtools.org/spells/magic-of-faerun--20/aura-of-vitality--1732/ Transmutation All targets receive a +4 enhancement bonus to Strength, Dexterity, and Constitution scores. |
| Balagarn's Iron Horn | Changed from Enchantment to Transmutation Marked as Hostile AI category changed from AOE Discriminate to AOE Indiscriminate | It was obviously meant to be Transmutation since the PnP is Transmutation. Probably copy/paste error. Things we might want to do to improve it is change it from a personal circle to a close ranged cone, ala Burning Hands style. Better since can not hit allies then. |
| Battletide | Removed Hostile flag Removed projectile (personal only) AI category changed to Persistent AOE | Minor fixes |
| Knock | Metamagic changed to Quicken/Silent instead of Quicken/Still | No somatic component only verbal so this makes more sense. |
| Polymorph Self | Innate spell level of subspells 3 → 4 | Minor fix to the level, mainly may affect opposing counter spells or spellcraft checks |
| Stone to Flesh | Metamagic: Remove extend | Not needed metamagic |
| Ultravision | Metamagic: Added Quicken | Just was missing metamagic |
Note no default game spells are General, although might move a few to it - not that it'll fix anything but keeps things standardised.
| Spell | Change Made | Notes |
|---|---|---|
These are several here which are Druid or Shifter abilities. Most Shifter Polymorph abilities should be usually separated from the spells because:
Although TBH it's not that overpowered to leave them in.
| Name | Change Made | Notes |
|---|---|---|
| Extract Brain | Removed "master" of this spell | Messed up some GetHasSpell queries |
| Fire Stream (Shifter, Azer Chieftain) | Removed erroneous metamagic, changed to General spell school | |
| Gaze, Petrification | Copied settings from other Gaze abilities: Range: 20M → 8M Somatic component added Allow target area AI category updated to AOE Indiscriminate Spell targeting info updated to match | Seems a copy/paste mistake, taken most settings from other Gaze (cone) attacks |
| Gaze, Petrification (Shifter version) | As above | Some errors as above. |
| Invisibility (Shifter - Spectre/Kobold form) | Removed erroneous metamagic, added Invisibility Purge as counterspell | |
| Psionic Charm Monster | Updated description to match effects Changed target flags/made cone AOE Spell school set to General Updated icon Remove concentration | Script also needs a few fixes (like the eGaze changing constantly in mixed PC/NPC environments) |
| Psionic Inertial Barrier (Monster and Shifter) | Updated description to match effects Spell school set to General Updated icon (Although better would be to recolour a spell icon (eg Mage Armour) to yellow to make it easier to see. | This is a good thing: We should make all the monster versions the same as the shifter versions really. Or at least make them work better for non-shifters if used as a NPC. |
| Psionic Mind Blast (Monster version) | Updated description to match effects Changed target flags/made cone AOE Spell school set to General Updated icon | |
| Psionic Mass Concussion (Monster version) | Updated description to match effects Removed erroneous metamagic flags Fixed target flags Spell school set to General Updated icon | |
| Psionic Mind Blast Personal (Monster version) | Updated description to match effects Fixed target flags (self only) Spell school set to General Updated icon Components updated to Somatic only (from just Verbal) to match other Psionic abilities | Was "Psionic Mind Blast 10m radius" which itself was wrong - it's a 15 meter radius! Perfect candidate for the new Psychic damage type |
| Shadowblend | Updated description to match effects Fixed target flags (self only) and range (0M) Spell school set to General Updated icon Added AI Category: Protection (Self) | Left with no components. |
Several things moved to this. It stops them being in the Toolset which clears up that list massively. Give them the feat if they need it.
| Name | Subtype | Change Made | Notes |
|---|---|---|---|
| Death Domain, Negative Plane Avatar | Domain | Changed to Feat category and General spell school AI Category changed to Summon (although probably needs feat version changed too) | Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead) |
| Divine Might | General | Range changed to Personal | As per feat (only affects self) |
| Divine Shield | General | Range changed to Personal | As per feat (only affects self) |
| Dragon Breath (Red Dragon Disciple) | Class | Range changed from Touch to Close (8M) Changed to Feat category and General spell school Removed unneeded metamagic | Better range because 10M cone and the AOE display helps target for players |
| Protection Domain, Divine Protection | Domain | Changed to Feat category and General spell school | Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead) |
| Strength Domain, Divine Strength | Domain | Changed to Feat category and General spell school | Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead) |
| Trickery Domain, Divine Trickery | Domain | Changed to Feat category and General spell school | Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead) |
| War Domain, Battle Mastery | Domain | Changed to Feat category and General spell school | Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead) |
Generally items, anything else not to be listed in the toolset like cutscene only or cheat-cast only stuff.
| Name | Change Made | Notes |
|---|---|---|
These were removed due to addition of spellbooks.
| Name | Class | Notes |
|---|---|---|
| Sleep | Harper | |
| Invisibility | Harper | |
| Cat's Grace | Harper | |
| Eagle's Splendor | Harper | |