This is a list of all the default NWN spells and abilities and some minor changes made to them compared to base NWN.

Any changes to TLK entries to include additional spellbooks will not be noted.

Major rewrites of spells will be under another page.

Abjuration

SpellChange MadeNotes
ResistanceInnate level set to 0Incorrectly was set to 1
Lesser Dispel

Description updated: Include Verbal

Innate level in description updated to 2

Metamagic: Quicken added

All other dispel spells include Verbal, and NWN2 was updated to be the same. Makes sense!

Conjuration

SpellChange MadeNotes



Divination

SpellChange MadeNotes
Find Traps

Innate Level 3 → 2

Metamagic: Removed Extend

Now matches spell description.

Note Find Traps and Knock probably need a bit of rework, at least a check. The "Extend" Metamagic suggests it was once a duration spell.

IdentifyInnate level set to 1Incorrectly was set to 2
Legend LoreInnate level 5 → 6

Incorrectly was set to 5

Note compared to Identify this sucks, need to improve or probably lower Lores.

Enchantment

SpellChange MadeNotes
BlessSpell script: No longer focused on selfMakes it work like Bane

Evocation

SpellChange MadeNotes
LightCounterspell: Added DarknessWas missing but is in description
Sound Burst

Metamagic: add Empower (had Maximise already)

Not adding Extend since the spell effect is "Instant" not "Temporary" which is just how D&D is sometimes. It'd also make the spell quite powerful for a level 2 AOE stun spell.

May need description adjustments so the stun doesn't affect deaf/unable to hear people.

Sunbeam

Metamagic: add Empower (had Maximise already)

Missing metamagic.

Illusion

SpellChange MadeNotes
Ethereal VisageComponent added: SomaticWas missing Somatic but was in description and fits other similar spells

Necromancy

SpellChange MadeNotes

Inflict Minor Wounds

Inflict Light Wounds

Inflict Moderate Wounds

Inflict Serious Wounds

AI Category changed to Harmful Touch from nothing

Will help some AI stuff
Ray of Enfeeblement

Counterspell: Added Bull's Strength

Metamagic: Silent removed

Description: Changed to "Maximum of +5" and Negative as the descriptor

Somatic only, plus counterspell wasn't added.
Scare

Metmagic: Silent added

Counterspell: Added Remove Fear

Has verbal components and fixed counterspell that was mentioned

Transmutation

SpellChange MadeNotes
Aura of VitalityRange: Touch → Short

As noted in the description. Note spell script also needs fixing (centres on caster anyway). This is how the 3E spell works: https://dndtools.org/spells/magic-of-faerun--20/aura-of-vitality--1732/

Transmutation
Level: Druid 7,
Components: V, S,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature per 3 levels, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

All targets receive a +4 enhancement bonus to Strength, Dexterity, and Constitution scores.

Balagarn's Iron Horn

Changed from Enchantment to Transmutation

Marked as Hostile

AI category changed from AOE Discriminate to AOE Indiscriminate

It was obviously meant to be Transmutation since the PnP is Transmutation. Probably copy/paste error.

Things we might want to do to improve it is change it from a personal circle to a close ranged cone, ala Burning Hands style. Better since can not hit allies then.

KnockMetamagic changed to Quicken/Silent instead of Quicken/StillNo somatic component only verbal so this makes more sense.
Polymorph SelfInnate spell level of subspells 3 → 4Minor fix to the level, mainly may affect opposing counter spells or spellcraft checks
UltravisionMetamagic: Added QuickenJust was missing metamagic

General

Note no default game spells are General, although might move a few to it - not that it'll fix anything but keeps things standardised.

SpellChange MadeNotes



Spell Abilities / Monster Abilities

These are

NameChange MadeNotes



Feat Spells

NameChange MadeNotes



Other (Items)

NameChange MadeNotes