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| Spell | Change Made | Original Spell School | Notes |
|---|---|---|---|
| Clairaudience/Clairvoyance | Counterspell: Blindness | This is kinda naff. We could make it a "see somewhere else" as per SRD but due to how LOS and stuff is tied to the player character this won't be viable without more engine changes (ie arbitrary possession). We could jump the player itself around but meh. Other options:
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| Feeblemind | Counterspell: Heal Removed reference to touch attack. Script and description: Made supernatural and removable only by specific healing spells. | Enchantment | Kept: This is kept as a Divination spell (for now at least, until a review of Divination spells is done, but there are not many!), and it's also of limited duration, enough for a fight though. Really this sis the only "Offensive" divination spell. Need to have Spell Focus: Divination and so forth have some additional effect given this might be moved out of the school. |
| Find Traps | Innate Level 3 → 2 Metamagic: Removed Extend Description and script: Remove the disarming of traps, just reveal them (since it's "Find Traps" not "Disarm Traps") when under DC 35 (rogue limit) | Now matches spell description better. Note Find Traps and Knock probably need a bit of rework. For now Find Traps just finds them doesn't disarm them. It uses 35 as the limit. Could make it caster level dependent (maybe 10 + Caster Level + Search Skill?) up to 35. The 3E version (which is just a cleric spell) just lets you "search as a rogue can" which in 3E is detecting traps higher than DC 20 which is quite a bit lower then the 35 for rogue limit that NWN has. We could make it similar to that, but it'd need tuning traps quite a lot, quite common in NWN. | |
| Identify | Innate level set to 1 (was 2) Description and script: Only identifies a single magical item. | ||
| Legend Lore | Innate level 5 → 6 Altered description to match notes; we identify all items in inventory but at a higher lore skill. | The SRD version is a multi-minute casting spell to reveal information. Bioware's was a +bonus Lore skill. We've altered Identify to be strictly 1 item identified. How about we just keep the usefulness of the bonus lore skill and remove the tedium of clicking on everything (or in SP just pausing and clicking on everything): We automatically identify all items in the inventory we can instantly but with an increased Lore skill (Bioware used +10, +1 per 2 caster levels) This means for a level 6 spell it's both a timesaver and keeps to Bioware's original version. | |
| Power Word, Kill | Counterspell: Added Death Ward | Conjuration | Keeping Power Word spells here for now. But may move later. |
| Power Word, Stun | Counterspell: Added Clarity | Conjuration | |
| Premonition | Counterspell: Feeblemind | Made up | This is another Bioware-only spell but sensible enough, and gives Divination something! Foresight is the only real SRD equivalent which is mainly some bonus AC and not being caught flat footed (nice but no DR makes it a lot less useful). |
| See Invisibility | |||
| True Seeing | Counterspell: Greater Shadow Conjuration | ||
| True Strike | As-is for now. | Might make this functionally 1 attack by removing the effect in the OnPhysicalAttacked script of creatures/touch attack usage. | |
| Ultravision | Metamagic: Added Quicken Moved from Transmutation to Divination | Technically originally Transmutation | It was probably in Transmutation since the 3E SRD spell Darkvision is exactly that. Instead we move to the maligned Divination since it makes sense for this specific spell. Will add a separate Darkvision since it's simple. |
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