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| Column Names | Example | Valid Values | Description and Notes |
|---|---|---|---|
| Description | 61875 | TLK String or **** | The localised name of the track that is displayed in the toolset (see Area Sounds and Music). If blank you can use the column DisplayName to have a non-localised string (before this tracks appeared as blank entries). |
| Resource | mus_mines2 mus_bat_rural1 | Sound file name (bmu) | The main music track for this entry. The naming is important for the toolset. Files with mus_bat_ prefix are categorised as battle tracks. Must be a BMU file. See Sounds and Music. |
Stinger1 Stinger2 Stinger3 | mus_sbat_rural1 | Sound file name (wav) | Combat music requires a "stinger" to end the track when combat ends. These are generally quite short - the longest Bioware one is 11 seconds. The reason for 3 columns is that you can randomise the end of the track. You need Stinger1, then Stinger2 and Stinger3 filled in, and the game will randomly choose which one to use. None of the game default tracks use this functionality however. Must be a WAV file (although can be MP3 with the BMU header). Should be stereo. See Sounds and Music. |
| DisplayName | "Tyrants - Main Theme" | **** or Text | This can be used in place of the Description column to format a basic non-localised string for the toolset. Needs Description to be blank (****). |
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